• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Academy

Agents

How to choose an agent, what each role is expected to do, how to build a team, and a page for each of the 29 agents.

Agents by mapMy agent

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Chapters

  1. How to choose an agent

    You choose an agent by starting from the problem: what the map asks for, what the team is missing, what you play well. The popular list comes afterwards, if at all. A small pool of agents you know inside out is worth more than every agent played halfway.

    1Recommended from level 1 Free4 min read

  2. The four roles in depth

    Duelist, initiator, controller and sentinel are not labels: they are different jobs in the round. The duelist creates space, the initiator brings information, the controller takes away vision, the sentinel holds and protects. Each role has things it must do and typical mistakes.

    4Recommended from level 4 Free4 min read

  3. Team compositions

    A composition is the set of five agents on a team. It must cover a few basic jobs (smokes, information, entry, flank), and it changes with the map. When a role is missing, the team needs to know which job is left uncovered and how to make up for it.

    6Recommended from level 6 Premium4 min read

  4. Initiators and utility as information

    An initiator's utility is worth what it tells the team: where the enemies are, how many, where they are not. Used at the right moment and called out well, it turns a blind entry into a prepared fight.

    4Recommended from level 4 Premium4 min read

  5. Agents by map

    The matrix crosses every agent with every map: no cell is missing. For each pairing it says how well the agent fits (strong, good, niche or limited), always with the reason and the date it was checked. It is not a ranking: it is a guide to choosing from the map's problem.

    4Recommended from level 4 Free5 min read

29 results

Duelist

Initiator

Controller

Sentinel

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