• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Agents - 11.4

Initiators and utility as information

In one line: An initiator's utility is worth what it tells the team: where the enemies are, how many, where they are not. Used at the right moment and called out well, it turns a blind entry into a prepared fight.

4Recommended from level 4In game: Silver, Gold Premium4 min read

Information as utility

Most initiators have at least one ability that gathers information: a drone you steer, a dart that reveals, a creature that hunts for enemies, an ability that marks whoever it hits. These abilities kill nobody, but they change everything that follows: an entry where you know where the defenders are is a prepared fight, not a coin flip.

The principle is the one from the chapter on info utility: information is only worth something if it arrives in time and to the right person. For an initiator that means two things: use the ability before the decision, and say straight away what it showed.

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