Academy
Drills
Things to try in your next match, in a custom game or in the range, and how to tell they work.
24 results
Count enemies every ten seconds
For a whole match, check the minimap about every ten seconds and count how many enemies you know the location of.
A deathmatch just for your crosshair
A deathmatch where your kill count does not matter, only where your crosshair sits while you move.
Stop and shoot in the range
Ten minutes in the range to learn to stop in an instant, fire one accurate shot and move again.
Five lost rounds, ten questions
Rewatch five lost rounds from your last match and answer the ten questions from the mistakes chapter for each one.
Three-word callouts
For one match, every piece of information you give must fit in three words: who or how many, where, what.
The session goal and the score
Five minutes in total: one goal written before playing and a score from one to five at the end.
A site's angles, one at a time
In a custom game, walk a site entrance clearing angles in the right order, with your crosshair already on the edge.
Learn a map's names
A walk around the map in a custom game, reading and repeating the name of each area.
Three timer checks
For one match, on attack check the timer at three fixed moments and ask each time what has to happen now.
Always at trade distance
For one match, before every duel check whether a teammate is close enough to trade you.
The five seconds before every death
Rewatch only the moments before your deaths and ask, for each one, what you knew and what you chose.
The fixed sentence when you die
For one match, as soon as you die you always say the same sentence: who, where, with what, how damaged.
One lineup, twenty times
In a custom game, pick one useful lineup and repeat it until you stop missing it.
Plant and positions, site by site
In a custom game, pick a plant spot and two positions to defend it from for each site.
How long rotations take
In a custom game, measure how long it takes to get from one site to the other, running and walking, by different routes.
Guess before you see
For one match, at the start of every round tell yourself where you think the enemies are, and check during the round.
Count enemy utility
For one match, keep track of the important abilities the enemies use each round.
Call what you hear
For one match, every important sound you hear (footsteps, reloads, abilities) gets called to the team.
Follow a player in your role
Watch a strong match following only the player in your role for ten rounds, with three precise questions.
A fifteen-minute warm-up
A simple warm-up before playing: static targets, stop and shoot, moving targets, one deathmatch.
Predict the enemy buy
For one match, in every buy phase predict what the enemies will buy, and check at first contact.
Every smoke with the six questions
For one match as controller, ask yourself the six questions from the smokes chapter before every smoke.
Three questions in every clutch
For one match, every time you are the last one alive, pause for a moment and answer three questions before moving.
One sentence every buy phase
For one match, in every buy phase say or propose one single sentence about the round's plan.