• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Sentinel

Deadlock

In one line: The sentinel who blocks the way: barriers that close an entrance, sensors that concuss whoever makes noise, a net that forces enemies to crouch and an ultimate that captures an enemy and drags them away. She stops executes instead of just watching them.

4Recommended from level 4In game: Silver, Gold Premium6 min read
Role
Sentinel
Difficulty
Medium

Abilities

Deadlock has a kit designed to physically stop the enemy:

  • Barrier Mesh: a disc you throw that, on hitting the ground, creates barriers that block movement. They can be destroyed, but it takes many shots, especially in the center;
  • Sonic Sensor: a sensor that watches an area and, if it detects noise (footsteps, gunfire, loud abilities), concusses whoever is there;
  • GravNet (signature): a grenade that, where it bursts, forces enemies to crouch and move much more slowly until they free themselves;
  • Annihilation (ultimate): a wave of wires that captures the first enemy hit in a cocoon and drags them along the wave's path; if they reach the end, they die. Teammates can destroy the cocoon to free them.

Deadlock's principle is simple: the enemy does not get through, or gets through much more slowly.

When to pick

Pick Deadlock when:

  • the team needs a sentinel who delays an execute directly: Barrier Mesh closes an entrance, GravNet slows whoever crosses it;
  • the map has narrow chokes, where barriers block the passage completely;
  • you want a sentinel who is useful on attack too: barriers can close a rotation or protect the post-plant;
  • the enemy plays fast executes: Sonic Sensor and GravNet punish players who run and group up.

Deadlock is also a good pick for players who want a sentinel less tied to complicated setups: her abilities are used at the moment they are needed, rather than placed in advance.

Another advantage of Deadlock is that her abilities do not depend on aim: barriers, sensors and the net do their job even if you lose the fight. For players still building their aim, it is a way to contribute to the defense with utility, buying seconds teammates can use.

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Related

Checked on October 5, 2026, game version 13.06

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