Sentinel
Veto
In one line: The utility-cancelling sentinel: a device that destroys enemy abilities entering its area, a trap that pins enemies in place, a vortex to teleport to and an ultimate that makes him immune to enemy effects. He is the answer to teams that win with utility.

- Role
- Sentinel
- Difficulty
- Medium
Abilities
Veto is a sentinel built to break the enemy's plans:
- Interceptor (signature): a device you place and then activate. While active, it destroys enemy abilities entering its area (those that can be destroyed by gunfire or that bounce off players, like grenades, flashes, drones and similar). It can be picked up and repositioned;
- Chokehold: a fragment you fire that, where it lands, creates a trap. Enemies caught in it are held in place, deafened and lose health over time (decay);
- Crosscut: you place a vortex on the ground; reactivating the ability while you are within a certain distance and looking at it teleports you there;
- Evolution (ultimate): you instantly get a combat buff, health regeneration and immunity to every debuff (blinds, concussions, slows and the like).
Veto is the sentinel who answers the question: what do you do when the enemy walks onto your site behind a mountain of utility?
When to pick
Pick Veto when:
- the enemy wins rounds with utility: flashes, grenades, drones and stuns that set up every entry. Interceptor destroys part of it before it takes effect;
- the team needs a sentinel who holds a site and can also reposition quickly with Crosscut;
- you want a sentinel with a fighting ultimate: Evolution makes Veto immune to the enemy's effects right when they try to overwhelm him with utility;
- you like reading how the enemy comes in and preparing a precise answer.
Veto is a slightly different sentinel: instead of watching or delaying with classic traps, he takes tools away from the enemy.
There is also an effect on the enemy: a team that has seen its utility destroyed a couple of times starts to doubt every ability it throws. It uses utility later, from different angles, or holds it for fear of wasting it, and in all these cases it loses part of its edge.
The rest of this chapter is Premium
You read the preview. The full text, every "if, then" card and the cheat sheet come with Premium. Your progress stays saved either way.
8 more sections