• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Sentinel

Sage

In one line: The protective sentinel: a wall that closes a passage, an orb that slows, heals for teammates and herself, and an ultimate that brings a fallen teammate back to life. Easy to learn, and every round she can change the numbers.

1Recommended from level 1In game: Iron, Bronze Premium6 min read
Role
Sentinel
Difficulty
Easy
Maps where it shines
Icebox

Abilities

Sage's kit is built to protect the team:

  • Barrier Orb: creates a solid wall you can rotate before placing. After a moment it fortifies. It blocks movement (and vision) until it is destroyed. It can also be used to climb to higher positions;
  • Slow Orb: an orb that, on the ground, creates an area that slows whoever crosses it and makes noise when someone walks through;
  • Healing Orb (signature): heals a teammate over time, or yourself (more slowly). Since patch 13.00 the self-heal is stronger;
  • Resurrection (ultimate): brings a fallen teammate back to life, after a short wait.

Sage is one of three agents who heal (with Skye and Miks) and the only one who can revive a teammate: in a round, her ultimate is literally worth an extra player.

When to pick

Pick Sage when:

  • you are learning the sentinel role: her abilities are simple, and even without complicated setups the wall and the slow delay well;
  • the team needs someone to keep teammates alive: heals and the revive change the numbers in long rounds;
  • the map has narrow chokes that a wall closes completely;
  • you want an agent who is useful for high positions too: the wall can become a step to climb where the enemy does not expect you.

Sage is also a safe pick in solo queue: she is useful in any composition, and the revive helps any team.

Another reason to pick her is the confidence she gives teammates: a duelist who knows they can be healed or revived plays more decisively, and a team that knows it has an extra player "in the pocket" faces important rounds more calmly.

The rest of this chapter is Premium

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8 more sections

Related

Checked on October 5, 2026, game version 13.06

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