Duelist
Neon
In one line: The speed duelist: she runs faster than anyone, slides into sites, stuns whoever is waiting and covers the sides with walls that block vision. She is the pick for lightning-fast entries, but demands sharp reflexes and precise movement control.
Abilities
Neon is built to get there first:
- Fast Lane: two energy lines that shoot forward along the ground and rise into walls that block vision. They cover the sides of a corridor or an entry while you run;
- Relay Bolt: a bolt that bounces off a surface and creates zones that concuss anyone inside. Great for the corner near the entrance;
- High Gear (signature): you run much faster and, with secondary fire, you can slide. It uses energy that drains as you run and refills over time and with kills;
- Overdrive (ultimate): you fire a continuous beam of electricity, accurate even while running at full speed. It recharges with every kill.
The whole kit serves one goal: turning a space the enemy thinks they control into a space crossed before they can react.
When to pick
Pick Neon when:
- the team wants to play fast executes and fast hits: Neon arrives first and drags the team with her;
- the map has long corridors and entries whose sides need covering: Fast Lane creates a protected lane;
- the enemy plays passive and rotates late: reaching a site before the rotations is exactly what Neon does;
- you have quick reflexes and are comfortable fighting on the move.
Neon is also strong on defense for rotations: with High Gear she reaches an attacked site well before anyone else.
One more reason: Neon takes away the enemy's time to think. Against a team used to rotating after hearing footsteps, an execute with Neon is already on site when the rotation starts, and the defense ends up outnumbered without having done anything wrong.
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