• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Academy

Study paths

Ordered sequences of chapters and videos, each with what to learn and what you can skip.

  1. How VALORANT works

    The rules of the game in eight chapters: the round, the match, agents and roles, maps, game modes, competitive, the key numbers and what wins rounds.

    1Recommended from level 19 steps

  2. Aim, movement and position

    Settings, crosshair, shooting, peeking, movement and position relative to teammates: the fundamentals that decide duels, with drills to train them.

    1Recommended from level 112 steps

  3. Utility

    Abilities as resources: smokes, flashes, damage and control, movement, ultimates, utility as time and combinations between agents.

    1Recommended from level 19 steps

  4. Defense: holding, contesting, rotating, retaking

    How to hold a site, the ways to contest, rotating on facts, delaying, retakes and what to do when the site falls.

    4Recommended from level 48 steps

  5. Attack: default, control, execute, post-plant

    The attack round in seven steps: taking space, gathering information, deciding, executing, planting, defending the spike, and when to switch sites or lurk.

    4Recommended from level 49 steps

  6. Mid-round decisions

    Facts, guesses and assumptions; deciding fast; switching or committing; clutches and the score. With the most useful "if, then" situations to practice on.

    4Recommended from level 49 steps

  7. Weapons and economy

    Weapons and armor, then the economy: buying together, reading the enemy economy, abilities in the budget, saving and recovering.

    1Recommended from level 111 steps

  8. Roles and compositions

    Choosing an agent, understanding the four roles, initiators and information, team compositions and the agent by map matrix.

    4Recommended from level 46 steps

  9. Studying a map

    How to study a map, the full Ascent card as an example, lineups, pool changes and two custom-game drills.

    4Recommended from level 48 steps

  10. Advanced game sense

    Reading opponents, tempo, learning from mistakes, review, mindset, watching pros, climbing tiers and myths to bust.

    6Recommended from level 610 steps

  11. From zero with my agent

    Choosing an agent, understanding its role, using its abilities well and knowing where it shines: the path for learning an agent from the start.

    1Recommended from level 17 steps

  12. Playing as a team

    From solo queue to a regular group: communicating, who calls, timeouts, the playbook, team practice and ClutchLeague teams.

    4Recommended from level 48 steps

Paths

  • I have 30 minutes before my match

    A quick review before playing: warm-up, the map card, your agent on the map and three "if, then" situations.

    For everyone Free

  • I am stuck at a level

    Three chapters and two drills to find your recurring mistake and work on your tier's limit.

    For everyone Free

  • Learning to read the minimap

    The minimap, sound, the killfeed and going from facts to guesses, with one drill and two habits.

    1Recommended from level 1 Free

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ClutchLeague is an independent project. It is not sponsored, approved or endorsed by Riot Games and does not speak for Riot Games or for anyone involved in creating or running Riot Games properties. VALORANT, Riot Games and all related names and logos are trademarks or registered trademarks of Riot Games, Inc.