Academy
Study paths
Ordered sequences of chapters and videos, each with what to learn and what you can skip.
How VALORANT works
The rules of the game in eight chapters: the round, the match, agents and roles, maps, game modes, competitive, the key numbers and what wins rounds.
Aim, movement and position
Settings, crosshair, shooting, peeking, movement and position relative to teammates: the fundamentals that decide duels, with drills to train them.
Utility
Abilities as resources: smokes, flashes, damage and control, movement, ultimates, utility as time and combinations between agents.
Defense: holding, contesting, rotating, retaking
How to hold a site, the ways to contest, rotating on facts, delaying, retakes and what to do when the site falls.
Attack: default, control, execute, post-plant
The attack round in seven steps: taking space, gathering information, deciding, executing, planting, defending the spike, and when to switch sites or lurk.
Mid-round decisions
Facts, guesses and assumptions; deciding fast; switching or committing; clutches and the score. With the most useful "if, then" situations to practice on.
Weapons and economy
Weapons and armor, then the economy: buying together, reading the enemy economy, abilities in the budget, saving and recovering.
Roles and compositions
Choosing an agent, understanding the four roles, initiators and information, team compositions and the agent by map matrix.
Studying a map
How to study a map, the full Ascent card as an example, lineups, pool changes and two custom-game drills.
Advanced game sense
Reading opponents, tempo, learning from mistakes, review, mindset, watching pros, climbing tiers and myths to bust.
From zero with my agent
Choosing an agent, understanding its role, using its abilities well and knowing where it shines: the path for learning an agent from the start.
Playing as a team
From solo queue to a regular group: communicating, who calls, timeouts, the playbook, team practice and ClutchLeague teams.
Paths
I have 30 minutes before my match
A quick review before playing: warm-up, the map card, your agent on the map and three "if, then" situations.
I am stuck at a level
Three chapters and two drills to find your recurring mistake and work on your tier's limit.
Learning to read the minimap
The minimap, sound, the killfeed and going from facts to guesses, with one drill and two habits.