Initiator
Sova
In one line: The long-range information initiator: a bolt that reveals whoever is in its line of sight, a drone that hunts enemies down, explosive bolts to flush them out and an ultimate that hits through walls. With the right lineups he always knows where they are.
Abilities
Sova's kit is built around his bow and information:
- Recon Bolt (signature): a bolt that, where it lands, reveals enemies in its line of sight, with a couple of pulses. It can be bounced and charged to throw it far. Enemies can destroy it;
- Owl Drone: a drone you fly yourself. It can fire a dart that marks the enemy it hits, revealing their position for a few seconds;
- Shock Bolt: an explosive bolt that deals damage where it lands. It flushes out whoever is hiding in a corner or stops a defuse;
- Hunter's Fury (ultimate): three energy blasts that cross the whole map in a straight line, through walls, dealing damage and revealing whoever they hit.
Sova's strength is lineups: precise spots from which the bolt lands exactly where needed, even far away and behind obstacles.
When to pick
Pick Sova when:
- the team needs information before going in: a well-thrown Recon Bolt tells you how many defenders are on a site and where;
- the map has big sites with many positions, where knowing where the defenders are saves checking them one by one;
- the team plays slow and organized: Sova's information is used to decide where to go and how to enter;
- you want an agent who is useful in the post-plant too: bolts thrown from range hit the defuser without exposing yourself.
Sova is also a great agent for learning to read the map: every bolt forces you to think about where the enemies are and where they might come from.
The rest of this chapter is Premium
You read the preview. The full text, every "if, then" card and the cheat sheet come with Premium. Your progress stays saved either way.
8 more sections
