• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Sentinel

Cypher

In one line: The information sentinel: wires that reveal and hold whoever crosses them, a camera to watch a site from, cages that block vision and an ultimate that reveals where every enemy is. He always knows what is happening where nobody is looking.

4Recommended from level 4In game: Silver, Gold Premium6 min read
Role
Sentinel
Difficulty
Medium
Maps where it shines
Bind, Split, Sunset

Abilities

Cypher's kit is all about surveillance:

  • Trapwire: a nearly invisible wire stretched between two walls. Whoever crosses it is revealed and tethered for a moment; if they do not destroy the wire in time, they are also dazed. It can be destroyed by shooting it;
  • Cyber Cage: a cage that, when activated, creates a zone that blocks vision like a smoke. Anyone crossing it makes a recognizable sound;
  • Spycam (signature): a camera you place on a surface and can look through. From the camera you can fire a dart that reveals the enemy it hits for a few seconds;
  • Neural Theft (ultimate): used on a fallen enemy's body, it reveals the position of every enemy still alive.

Cypher's strength is that his traps work even when he is far away: he can watch a site or a flank while playing somewhere else.

When to pick

Pick Cypher when:

  • the team needs information on flanks and entrances: wires tell you when and where someone passes;
  • you want a sentinel who can hold a site alone with utility, buying time and information for rotations;
  • the map has narrow entrances and corridors, where a well-placed wire is hard to avoid;
  • you like preparing rounds: different wire, camera and cage positions depending on the map and the enemy.

Cypher is also an excellent agent on attack: wires on the flank protect the team during the execute and post-plant, and the camera watches the spike.

A less obvious advantage: Cypher frees teammates from watching the flanks. A team that knows its back is watched can put more players on the site or the execute, and that alone changes many rounds.

The rest of this chapter is Premium

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8 more sections

Related

Checked on October 5, 2026, game version 13.06

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