Academy
Weapons
Cost, damage and when each weapon is worth buying. Numbers only when checked on the current patch.
Sidearms
| Weapons | Cost | Magazine | Fire rate | Wall penetration | Tier |
|---|---|---|---|---|---|
| ClassicThe free pistol: everyone has it, but with precise single shots and the three-round burst up close it wins more duels than you would expect. | Free | 12 | 6.75 | Low | 1Recommended from level 1 |
| ShortyA tiny sidearm shotgun: two shells, lethal at a few meters, useless as soon as you back off. | 300 | 2 | 3 | Low | 1Recommended from level 1 |
| FrenzyAn automatic pistol: it fires fast and forgives movement up close, but loses accuracy and damage as distance grows. | 450 | 13 | 10 | Low | 1Recommended from level 1 |
| GhostThe precise, suppressed pistol: excellent in pistol rounds and on ecos for players who hit heads, with a magazine that lets you miss a few shots. | 500 | 15 | 6.75 | Medium | 1Recommended from level 1 |
| BanditThe 600-credit pistol added in 2026: semi-automatic and precise, with a headshot that kills even through heavy armor at very close range. | 600 | 8 | 5.1 | Medium | 4Recommended from level 4 |
| SheriffThe revolver: one headshot kills even through heavy armor within 30 meters. Devastating in the right hands, punishing when you miss. | 800 | 6 | 4 | High | 4Recommended from level 4 |
SMGs
| Weapons | Cost | Magazine | Fire rate | Wall penetration | Tier |
|---|---|---|---|---|---|
| StingerThe cheap SMG: very fast up close, inaccurate at range. Good for force buys and half buys. | 1100 | 20 | 16 | Low | 1Recommended from level 1 |
| SpectreThe all-round SMG: accurate, suppressed, with a big magazine. The typical round-two and half-buy weapon. | 1600 | 30 | 13.33 | Medium | 1Recommended from level 1 |
Shotguns
| Weapons | Cost | Magazine | Fire rate | Wall penetration | Tier |
|---|---|---|---|---|---|
| BuckyA cheap pump shotgun: lethal at close range, with a right-click shot that keeps the pellets tighter. Since patch 12.09 it punishes movement heavily. | 850 | 5 | - | Low | 4Recommended from level 4 |
| JudgeThe automatic shotgun: fires several shells quickly and dominates tight spaces. Since patch 12.09 it is less effective on the move. | 1850 | 7 | - | Low | 4Recommended from level 4 |
Rifles
| Weapons | Cost | Magazine | Fire rate | Wall penetration | Tier |
|---|---|---|---|---|---|
| BulldogThe budget rifle: weaker than the Vandal and Phantom, but its right-click fires accurate bursts. Useful on force buys when you cannot afford a full rifle. | 2050 | 24 | - | Medium | 4Recommended from level 4 |
| GuardianThe semi-automatic precision rifle: one headshot kills even through heavy armor, at any range. Great for holding long lines on a smaller budget. | 2250 | 12 | - | High | 4Recommended from level 4 |
| PhantomThe suppressed automatic rifle: fires faster than the Vandal, sprays more controllably and shows no tracers. Its damage, however, drops with distance. | 2900 | 30 | 11 | Medium | 1Recommended from level 1 |
| VandalThe automatic rifle with no damage falloff: one headshot kills anyone at any range. It rewards players who land the first shot. | 2900 | 25 | 9.75 | Medium | 1Recommended from level 1 |
| WardenThe automatic rifle added in patch 13.06: slower than the Vandal but with a 2x scope and 50 body damage at every range. Built for long lines without going to a sniper. | 2900 | 18 | 6.5 | Medium | 4Recommended from level 4 |
Snipers
| Weapons | Cost | Magazine | Fire rate | Wall penetration | Tier |
|---|---|---|---|---|---|
| MarshalThe budget sniper: a headshot always kills, a body shot only kills unarmored players. Perfect for force buys and ecos if you can land the first shot. | 950 | 5 | 1.5 | Medium | 4Recommended from level 4 |
| OutlawThe double-barreled precision rifle: two quick shots, a headshot always kills and a body shot kills anyone with light armor or less. | 2400 | 2 | 2.75 | High | 6Recommended from level 6 |
| OperatorThe heavy sniper: one body or head shot kills anyone. Very expensive, slow to fire and it slows you down: it must be played with discipline. | 4700 | 5 | 0.6 | High | 6Recommended from level 6 |
Machine guns
| Weapons | Cost | Magazine | Fire rate | Wall penetration | Tier |
|---|---|---|---|---|---|
| AresThe light machine gun: lots of rounds, excellent wall penetration, useful on force buys to keep a passage under pressure. | 1600 | 50 | 13 | High | 4Recommended from level 4 |
| OdinThe heavy machine gun: 100 rounds, a fire rate that climbs as you shoot, very high penetration. It dominates passages and thin cover, but costs more than a rifle. | 3200 | 100 | - | High | 4Recommended from level 4 |
Melee
| Weapons | Cost | Magazine | Fire rate | Wall penetration | Tier |
|---|---|---|---|---|---|
| KnifeAlways with you and free: mostly used to move faster, rarely to fight. | Free | - | - | - | 1Recommended from level 1 |