• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Academy

Weapons

Cost, damage and when each weapon is worth buying. Numbers only when checked on the current patch.

Sidearms

WeaponsCostMagazineFire rateWall penetrationTier
ClassicThe free pistol: everyone has it, but with precise single shots and the three-round burst up close it wins more duels than you would expect.Free126.75Low1Recommended from level 1
ShortyA tiny sidearm shotgun: two shells, lethal at a few meters, useless as soon as you back off.30023Low1Recommended from level 1
FrenzyAn automatic pistol: it fires fast and forgives movement up close, but loses accuracy and damage as distance grows.4501310Low1Recommended from level 1
GhostThe precise, suppressed pistol: excellent in pistol rounds and on ecos for players who hit heads, with a magazine that lets you miss a few shots.500156.75Medium1Recommended from level 1
BanditThe 600-credit pistol added in 2026: semi-automatic and precise, with a headshot that kills even through heavy armor at very close range.60085.1Medium4Recommended from level 4
SheriffThe revolver: one headshot kills even through heavy armor within 30 meters. Devastating in the right hands, punishing when you miss.80064High4Recommended from level 4

SMGs

WeaponsCostMagazineFire rateWall penetrationTier
StingerThe cheap SMG: very fast up close, inaccurate at range. Good for force buys and half buys.11002016Low1Recommended from level 1
SpectreThe all-round SMG: accurate, suppressed, with a big magazine. The typical round-two and half-buy weapon.16003013.33Medium1Recommended from level 1

Shotguns

WeaponsCostMagazineFire rateWall penetrationTier
BuckyA cheap pump shotgun: lethal at close range, with a right-click shot that keeps the pellets tighter. Since patch 12.09 it punishes movement heavily.8505-Low4Recommended from level 4
JudgeThe automatic shotgun: fires several shells quickly and dominates tight spaces. Since patch 12.09 it is less effective on the move.18507-Low4Recommended from level 4

Rifles

WeaponsCostMagazineFire rateWall penetrationTier
BulldogThe budget rifle: weaker than the Vandal and Phantom, but its right-click fires accurate bursts. Useful on force buys when you cannot afford a full rifle.205024-Medium4Recommended from level 4
GuardianThe semi-automatic precision rifle: one headshot kills even through heavy armor, at any range. Great for holding long lines on a smaller budget.225012-High4Recommended from level 4
PhantomThe suppressed automatic rifle: fires faster than the Vandal, sprays more controllably and shows no tracers. Its damage, however, drops with distance.29003011Medium1Recommended from level 1
VandalThe automatic rifle with no damage falloff: one headshot kills anyone at any range. It rewards players who land the first shot.2900259.75Medium1Recommended from level 1
WardenThe automatic rifle added in patch 13.06: slower than the Vandal but with a 2x scope and 50 body damage at every range. Built for long lines without going to a sniper.2900186.5Medium4Recommended from level 4

Snipers

WeaponsCostMagazineFire rateWall penetrationTier
MarshalThe budget sniper: a headshot always kills, a body shot only kills unarmored players. Perfect for force buys and ecos if you can land the first shot.95051.5Medium4Recommended from level 4
OutlawThe double-barreled precision rifle: two quick shots, a headshot always kills and a body shot kills anyone with light armor or less.240022.75High6Recommended from level 6
OperatorThe heavy sniper: one body or head shot kills anyone. Very expensive, slow to fire and it slows you down: it must be played with discipline.470050.6High6Recommended from level 6

Machine guns

WeaponsCostMagazineFire rateWall penetrationTier
AresThe light machine gun: lots of rounds, excellent wall penetration, useful on force buys to keep a passage under pressure.16005013High4Recommended from level 4
OdinThe heavy machine gun: 100 rounds, a fire rate that climbs as you shoot, very high penetration. It dominates passages and thin cover, but costs more than a rifle.3200100-High4Recommended from level 4

Melee

WeaponsCostMagazineFire rateWall penetrationTier
KnifeAlways with you and free: mostly used to move faster, rarely to fight.Free---1Recommended from level 1

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