Initiator
Tejo
In one line: The bombardment initiator: an invisible drone that suppresses and reveals, a sticky grenade that concusses, missiles guided from the map and an ultimate that strikes a whole area. He sets up entries from range and makes the post-plant a nightmare for whoever has to defuse.

- Role
- Initiator
- Difficulty
- Medium
Abilities
Tejo combines information and damage from range:
- Stealth Drone: a drone you pilot in first person. When you fire, it emits a pulse that suppresses and reveals the enemies it hits. It is hard to see, but it can be destroyed;
- Special Delivery: a sticky grenade that attaches to the first surface it touches and explodes, concussing anyone in the area. Secondary fire throws it with a bounce;
- Guided Salvo (signature): you open the tactical map and choose up to two spots; missiles fly to those spots and hit them with several blasts, dealing heavy damage;
- Armageddon (ultimate): from the tactical map you choose a wide area, which is hit by a bombardment in waves.
Tejo does not need to see an enemy to hit them: he only needs to know where they are. That is why the drone and the missiles work together.
When to pick
Pick Tejo when:
- the team needs an initiator who brings information and suppression before the entry: the drone reveals and strips abilities from whoever it hits;
- you want an agent who is strong in the post-plant: missiles guided from the map hit the spike from any position, without exposing you;
- the enemy holds sites with fixed positions (a corner, a spot behind a box): Guided Salvo hits them from range and forces them to move;
- the team plays slow executes, where there is time to use the drone, missiles and grenade in sequence.
Tejo is also useful against sentinels holding a site with utility: the drone's suppression and missiles on their positions open the site.
Another reason to pick him is safety: almost all of Tejo's kit is used without exposing yourself. The drone scouts for you, the missiles launch from the tactical map, the ultimate strikes a far-off area. In a team that often loses players in the first seconds, an initiator who stays alive and keeps giving information is worth a lot.
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