Sidearms
Sheriff
In one line: The revolver: one headshot kills even through heavy armor within 30 meters. Devastating in the right hands, punishing when you miss.
- Cost
- 800 credits
- Magazine
- 6
- Fire rate
- 4
- Wall penetration
- High
| Range (m) | Head | Body | Legs |
|---|---|---|---|
| 0-30 m | 159 | 55 | 46 |
| 30-50 m | 145 | 50 | 42 |
Damage and range
The Sheriff costs 800 credits, holds 6 rounds and fires slowly. Up to 30 meters it deals 159 damage to the head, 55 to the body and 46 to the legs; between 30 and 50 meters 145, 50 and 42. Within 30 meters one headshot kills anyone, even through heavy armor; beyond that, it kills through light armor. It also has excellent wall penetration.
When to buy it
When not to
If you struggle to land your first shot on the head: there is a long gap between shots, and a miss usually means death. Also on a full buy, where a rifle is almost always better.
What it beats and what beats it
Strong against anyone at mid range if you hit the head, rifles included. Weak against automatic guns up close when you miss the first shot, and against players who move a lot.
How to use it
- The first shot is everything: stop, aim for the head, shoot.
- Do not rush the second shot: wait for your accuracy to reset.
- Play angles where the enemy appears at head height and from one direction only.
- Use the penetration: with precise information you can shoot through thin cover.