• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Sidearms

Shorty

In one line: A tiny sidearm shotgun: two shells, lethal at a few meters, useless as soon as you back off.

1Recommended from level 1In game: Iron, Bronze Free1 min read
Cost
300 credits
Magazine
2
Fire rate
3
Wall penetration
Low

Damage and range

The Shorty costs 300 credits, holds 2 shells and fires pellets like a shotgun. At very close range one well-placed shot kills or nearly kills; a few meters further, damage collapses, and beyond that it is practically useless. Patch 12.09 dropped its fire rate to 3 shots per second and worsened its accuracy on the move: use it standing still, or nearly.

When to buy it

When you have a precise plan to fight at point-blank range: a tight corner behind a door, an unusual spot near a site entrance, an eco round where you wait for enemies in a closed space. It is also a cheap add-on for Marshal or Operator players who want something for close fights.

When not to

Anywhere at mid or long range, or when you need to move a lot: it only has two shells, and if you miss them you are defenseless.

What it beats and what beats it

Strong against anyone walking into a tight corner without checking it. Very weak against anyone who sees you from range and against players who clear corners with utility before entering.

How to use it

  • Pick your position in advance: the Shorty only works if the enemy comes within a few steps.
  • Shoot standing still: since 12.09 the pellets spread a lot on the move.
  • After the first shot, reload as soon as you can: with two shells there is no margin.
  • Change spots every round: a Shorty corner works once.

Related

Checked on October 4, 2026, game version 13.06

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