• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Shotguns

Judge

In one line: The automatic shotgun: fires several shells quickly and dominates tight spaces. Since patch 12.09 it is less effective on the move.

4Recommended from level 4In game: Silver, Gold Free1 min read
Cost
1850 credits
Magazine
7
Wall penetration
Low

Damage and range

The Judge costs 1850 credits, holds 7 shells and fires a spread of pellets on every shot, in full-auto. Up close it can kill several enemies in moments; with distance damage drops quickly. Patch 12.09 increased its spread and made shots on the move, running and jumping far less accurate: today it is best used standing or crouching, waiting for the enemy to come.

When to buy it

On defense, on sites or areas with very tight angles and entrances where attackers arrive within a few meters, for the anchor who wants to hold a closed space. Sometimes on attack too, on force rounds, on maps and sites with close quarters.

When not to

On open sites or when fights will happen at mid range. It costs almost as much as a rifle: if you end up fighting at range, you paid a lot for a useless gun.

What it beats and what beats it

It beats anyone entering a tight space, even two at once. It loses to any rifle or sniper at mid and long range, and to utility that flushes you out before the attack comes in.

How to use it

  • Wait: it is a gun for holding an angle, not for chasing.
  • Aim at the upper chest and shoot standing still.
  • After your first shots, if the enemy backs off, do not chase them into open space.
  • Call your position: it works best when a teammate covers the long lines.

Related

Checked on October 4, 2026, game version 13.06

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