Sidearms
Classic
In one line: The free pistol: everyone has it, but with precise single shots and the three-round burst up close it wins more duels than you would expect.
- Cost
- Free
- Magazine
- 12
- Fire rate
- 6.75
- Wall penetration
- Low
| Range (m) | Head | Body | Legs |
|---|---|---|---|
| 0-30 m | 78 | 26 | 22 |
Damage and range
The Classic is free and every player has it at the start of the round. Up to 30 meters it deals 78 damage to the head, 26 to the body and 22 to the legs; the magazine holds 12 rounds. Right-click fires a three-round burst that is very strong up close but inaccurate as soon as you back off.
One headshot is never enough on its own: it takes two headshots against an unarmored enemy, more against armor.
When to buy it
You do not "buy" it, you choose it: in the pistol round, keeping the Classic and spending your 800 credits on light armor and abilities is a valid and popular choice, especially for players who fight up close. On eco rounds it is the starting point if you want to save everything.
When not to
When you have enough money for a better gun without hurting your team's economy. At mid and long range against a rifle, the Classic almost always loses: it is not a gun for holding long lines.
What it beats and what beats it
It is strong up close, especially the right-click burst against an enemy coming around a corner. It is weak against anyone with armor and an automatic weapon at mid range, and on long angles.
How to use it
- At range, use calm single shots to the head.
- Up close, if the enemy rushes you, the right-click burst can win the duel.
- On an eco, play tight, close angles where distance does not matter.
- Remember you always have it: if you run dry with your rifle mid-round, the Classic is still there.