• Levels from 1 to 10
  • 10 placement matches
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  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

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Sidearms

Frenzy

In one line: An automatic pistol: it fires fast and forgives movement up close, but loses accuracy and damage as distance grows.

1Recommended from level 1In game: Iron, Bronze Free1 min read
Cost
450 credits
Magazine
13
Fire rate
10
Wall penetration
Low
Damage by range
Range (m)HeadBodyLegs
0-20 m782622

Damage and range

The Frenzy costs 450 credits, holds 13 rounds and fires full-auto at 10 rounds per second. Up to 20 meters it deals 78 damage to the head, 26 to the body and 22 to the legs; beyond that, damage drops. The magazine empties in just over a second.

When to buy it

In the pistol round and on ecos, for players who fight up close: tight angles, site entrances, spots where enemies arrive within a few meters. It is also a common pick for defenders playing a close spot who want a gun that forgives some inaccuracy.

When not to

When you have to fight at range: the spray spreads and damage drops. Against an enemy with heavy armor and a rifle at mid range, it almost always loses.

What it beats and what beats it

Strong up close against other pistols and unarmored enemies. Weak against precise pistols (Ghost, Sheriff, Bandit) at mid range and against any rifle beyond a few meters.

How to use it

  • Fire short bursts even though it is automatic: the first shot is the most accurate.
  • Remember the magazine runs out fast: count your shots and do not stay exposed while reloading.
  • Pair it with tight angles: that is where it wins.
  • It forgives movement more than other pistols, but stopping is still better.
  • In a defensive pistol round, paired with a close spot near the site entrance, it punishes attackers who run in.

Related

Checked on October 4, 2026, game version 13.06

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