• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Maps

Abyss

In one line: A two site, three lane map with no barriers on its edges: fall off and you die. It has many levels, long lines and high positions reached with ascenders. You win by controlling mid and moving carefully, without giving away rounds with a fall.

4Recommended from level 4In game: Silver, Gold Premium14 min read
Layers

The other layers come with Premium (here: callouts only).

Overhead layout of Abyss with our labels. The same information is in the list below.
Everything on the map, as a list

Same content as the drawing. Select an item to highlight it on the map.

Callouts

Win condition

Abyss has a classic structure, two sites and three lanes (A Main, mid, B Main), but one unique feature: the edges of the map have no barriers. Fall off and you die. That changes how you move, how you use movement abilities and even how you fight.

On attack the win condition is taking mid and from there threatening both sites, taking the high positions away from the defense. Going in through a main without having taken anything means facing a defense waiting for you from above and from range.

On defense the win condition is knowing early where the attack is coming from and using the high positions to delay it. The lines are long: a defense that sees the attack coming can make it pay for every step.

Callouts

The main names:

  • A Lobby and A Main: the attack's route to A, on the right as you leave spawn. On site there are A Tower, a high position overlooking the site, A Bridge and A Back.
  • B Main: the attack's route to B, on the left and lower down. B Link connects B site to mid; B Tower is B's high position; B Danger is a narrow side passage towards B, exposed and close to the drop.
  • Mid Library, Mid Catwalk and Mid Bend: the parts of mid. Catwalk is a high passage across the center.

Some high positions are reached with ascenders. The interactive map shows the main names.

The rest of this chapter is Premium

You read the preview. The full text, every "if, then" card and the cheat sheet come with Premium. Your progress stays saved either way.

21 more sections

If you play duelist
If you play initiator
If you play controller
If you play sentinel
With Sova on this map
With Jett on this map
With Cypher on this map
With Astra on this map
With Omen on this map
With Breach on this map

Related

Checked on October 5, 2026, game version 13.06

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