Paths
Defense: holding, contesting, rotating, retaking
In one line: How to hold a site, the ways to contest, rotating on facts, delaying, retakes and what to do when the site falls.
Who it is for
For players who die early on defense, rotate at the first noise or arrive late to retakes. Designed for the Growth tier, useful in Advanced too as a refresher.
What you will know at the end
You will know how to choose a position with a way out, contest in different ways, rotate only on facts, waste the attack's time when you are alone and retake a site together with your teammates. You will also know when a retake should not be attempted.
8 steps
0 of 8 done
Step 1
Holding a site Premium
- What to learn
- Positions, crossfires and ways out.
- What you can skip
- Nothing.
Step 2
Contesting, passive and aggressive defense, anchors Premium
- What to learn
- Holding, contesting, delaying: the three styles.
- What you can skip
- Nothing.
Step 3
Rotating (and not rotating) Premium
- What to learn
- When to rotate and when not to.
- What you can skip
- Nothing: it is the heart of the path.
Step 4
Delaying and asking for help Premium
- What to learn
- Wasting the attack's time with utility and positions.
- What you can skip
- Nothing.
Step 5
Retakes Premium
- What to learn
- The retake as an execute in reverse.
- What you can skip
- Nothing.
Step 6
After the site falls Premium
- What to learn
- The choices once the site has fallen: retake, delay or save.
- What you can skip
- Nothing.
Step 7
5v4 and 4v5 on defense Premium
- What to learn
- Playing with and against the numbers.
- What you can skip
- In Growth, the part on being outnumbered is enough.
Step 8
Stalling with utility Premium
- What to learn
- Stopping the plant in the last seconds.
- What you can skip
- You can read it last: it is more advanced.