• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Defense - 8.3

Rotating (and not rotating)

In one line: Rotating means moving towards the site under attack. Done on solid information it saves the round; done at the first noise it leaves a site empty and hands the win to a fake. The question is always: how sure am I, and what does being wrong cost?

4Recommended from level 4In game: Silver, Gold Premium4 min read

What rotating means

To rotate means leaving your position to help another site, usually the one the attack is entering. It is one of the most important decisions on defense, because getting it wrong either way costs the round:

  • rotating too late: the site under attack falls, and you arrive with the spike already down;
  • rotating too early, or for a fake: you leave your own site empty, and the attack plants there with nobody in front of them.

The right question is not "should I rotate?", but "how sure am I that the attack is there, and what happens if I am wrong?".

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