Paths
Attack: default, control, execute, post-plant
In one line: The attack round in seven steps: taking space, gathering information, deciding, executing, planting, defending the spike, and when to switch sites or lurk.
Who it is for
For players who run out of time on attack, go in alone or lose rounds after planting. Designed for the Growth tier.
What you will know at the end
You will know how to organize an attack round: a default that gathers information, a decision made in time, an execute with utility before the entry, a plant where you can see the spike and a post-plant with the right positions. You will also know lurking and switching sites.
9 steps
0 of 9 done
Step 1
The attacking round in seven steps Premium
- What to learn
- The attack round from start to finish.
- What you can skip
- Nothing: it is the map of the path.
Step 2
Map control and defaults: a question, not a move Premium
- What to learn
- Taking space and information without pointless duels.
- What you can skip
- Nothing.
Step 3
Executes, splits, pinches and fakes Premium
- What to learn
- Utility first, entering in pairs, split angles.
- What you can skip
- Nothing.
Step 4
Post-plant Premium
- What to learn
- Where to plant and where to watch the spike from.
- What you can skip
- Nothing.
Step 5
Lurking Premium
- What to learn
- Lurking: timing, patience and information.
- What you can skip
- You can skip it if you never lurk; read it later.
Step 6
YouTube
99% of Players Still Don't Understand Lurking: The nAts Mindset #5
by nAts
- What to learn
- Lurking explained by one of the players who made it famous.
- What you can skip
- If you never lurk, watch it to learn how to play against it.
Step 7
Switching sites or committing Premium
- What to learn
- When to switch sites and when to commit.
- What you can skip
- Nothing.
Step 8
5v4 and 4v5 on attack Premium
- What to learn
- Using the numbers advantage, handling being outnumbered.
- What you can skip
- Nothing.
Step 9
Plant and positions, site by site Premium
- What to learn
- Preparing plant spots and positions in a custom game.
- What you can skip
- Nothing: do it for the maps you play most.