• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Paths

Mid-round decisions

In one line: Facts, guesses and assumptions; deciding fast; switching or committing; clutches and the score. With the most useful "if, then" situations to practice on.

4Recommended from level 4In game: Silver, GoldUp to Advanced Free1 min read

Who it is for

For players who can shoot and know the maps, but do not know what to do mid-round: they rotate late, change plans too often or never change them. Designed for Growth and Advanced.

What you will know at the end

You will be able to tell what you know from what you assume, decide within the right time, recognize when a plan must change and play clutches with a method. The "if, then" situations will give you concrete examples to recognize in matches.

9 steps

0 of 9 done

  1. Step 1

    What I know, what I think, what I assume Free

    What to learn
    Facts, guesses and assumptions.
    What you can skip
    Nothing: it is the base of the path.
  2. Step 2

    Worked example: from information to probability Free

    What to learn
    A round read from start to finish.
    What you can skip
    Nothing.
  3. Step 3

    How to decide in five seconds Premium

    What to learn
    Deciding in time, even without all the information.
    What you can skip
    Nothing.
  4. Step 4

    When to change plan and when to commit Premium

    What to learn
    When to change plan and when to stay.
    What you can skip
    Nothing.
  5. Step 5

    Two enemies seen in mid and nothing on B Premium

    What to learn
    A typical attack situation: reading who is missing.
    What you can skip
    The variants for roles you do not play.
  6. Step 6

    35 seconds on the clock and no information Premium

    What to learn
    Deciding with little time and no information.
    What you can skip
    The variants for roles you do not play.
  7. Step 7

    Heard two rotations: do I rotate too? Premium

    What to learn
    A defense situation: rotate or not.
    What you can skip
    The variants for roles you do not play.
  8. Step 8

    1vX clutches Premium

    What to learn
    Clutches with a method: time, numbers, one duel at a time.
    What you can skip
    Nothing.
  9. Step 9

    Match point, overtime, comebacks Premium

    What to learn
    How the score changes your choices.
    What you can skip
    If you are in Growth, come back once the basics are solid.

Checked on October 5, 2026, game version 13.06

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