• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Paths

Aim, movement and position

In one line: Settings, crosshair, shooting, peeking, movement and position relative to teammates: the fundamentals that decide duels, with drills to train them.

1Recommended from level 1In game: Iron, Bronze Free1 min read

Who it is for

For players who lose a lot of duels or feel their aim changes from day to day. It is the right path for the Base tier, and useful at every level as a refresher on fundamentals.

What you will know at the end

You will have stable settings, your crosshair at head height, the habit of stopping before you shoot, several ways to peek and the idea of playing at trade distance. You will also have a warm-up and a drill to do every week.

12 steps

0 of 12 done

  1. Step 1

    Mouse and sensitivity Free

    What to learn
    Choosing a sensitivity and sticking to it.
    What you can skip
    The technical parts on DPI, if your sensitivity is already stable.
  2. Step 2

    The crosshair Free

    What to learn
    A simple, visible crosshair.
    What you can skip
    The style variations: picking one is enough.
  3. Step 3

    Crosshair placement Free

    What to learn
    Crosshair at head height and on the edge of corners.
    What you can skip
    Nothing: it is the most important chapter in the path.
  4. Step 4

    YouTube

    How To Make Aiming 5x Easier in VALORANT: The nAts Mindset #2

    by nAts

    What to learn
    A pro's view on consistent aim.
    What you can skip
    If you are in Base, keep only the ideas you can try straight away.
  5. Step 5

    Shooting: counter-strafe, spray, burst, first shot Free

    What to learn
    Stopping, single taps, short bursts.
    What you can skip
    The notes on weapons you do not use.
  6. Step 6

    Peeking and angles Free

    What to learn
    The types of peek and when to use them.
    What you can skip
    The more advanced peeks, if you are in Base: come back later.
  7. Step 7

    Movement and noise Free

    What to learn
    Walking, running, stopping: sound and accuracy.
    What you can skip
    Nothing.
  8. Step 8

    To take a duel or not Free

    What to learn
    Choosing which duels to take.
    What you can skip
    Nothing.
  9. Step 9

    After shooting: repositioning Free

    What to learn
    What to do after a duel, won or lost.
    What you can skip
    Nothing.
  10. Step 10

    Trades, crossfires and spacing Free

    What to learn
    Playing at trade distance from your teammates.
    What you can skip
    Nothing: it is the bridge to teamplay.
  11. Step 11

    Practice routine and warm-up Free

    What to learn
    A warm-up and a weekly routine.
    What you can skip
    The sample week, if you already have a routine.
  12. Step 12

    A deathmatch just for your crosshair Free

    What to learn
    A drill to make head-height crosshair automatic.
    What you can skip
    Nothing: do it for at least two weeks.

Checked on October 5, 2026, game version 13.06

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