Paths
I have 30 minutes before my match
In one line: A quick review before playing: warm-up, the map card, your agent on the map and three "if, then" situations.
Who it is for
For players about to play with half an hour to spare. It teaches nothing new: it gets you to the match with a loose hand and a few clear ideas about the map.
What you will know at the end
You will reach the match warmed up, with the map's names and defaults in mind, your agent's positions and three typical situations already thought through.
6 steps
0 of 6 done
Step 1
A fifteen-minute warm-up Premium
- What to learn
- The fifteen-minute warm-up.
- What you can skip
- If you are short on time, do ten.
Step 2
Ascent Premium
- What to learn
- The map card: Ascent here as the example; open the one for the map you are about to play.
- What you can skip
- Everything except names, defaults and the notes for your role.
Step 3
Agents by map Free
- What to learn
- How your agent does on that map, and why.
- What you can skip
- The rows for other agents.
Step 4
No contact at 40 seconds Premium
- What to learn
- A defense situation to have thought through already.
- What you can skip
- The variants for roles you do not play.
Step 5
Our entry dies straight away Premium
- What to learn
- An attack situation to have thought through already.
- What you can skip
- The variants for roles you do not play.
Step 6
After the plant: where to stand in a 2v2 Premium
- What to learn
- A post-plant to have thought through already.
- What you can skip
- The variants for roles you do not play.