• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Part 14

Playing as a team

How to play with strangers and with a fixed group, what the leader does, how to use the downtime, how to build a playbook and how to train a team.

VALORANT is played five a side, but five good players do not automatically make a team. A team shares information, makes decisions together and executes them at the same moment. It is something you learn, like aim.

This part starts from the most common situation, playing with strangers, and goes all the way to the organized team: the fixed group, whoever leads, the downtime, the playbook and practice. The last chapter explains how to get ready for ClutchLeague teams and tournaments.

You do not need a fixed team to use these chapters: even in a game with four strangers, whoever knows how to communicate and take the initiative at the right moment changes the result.

Chapters

  1. Playing with strangers

    With four strangers, the team that communicates most and argues least wins. Short, neutral information, a simple plan proposed early and calm when things go badly are worth more than any flashy play.

    For everyone Premium4 min read

  2. Playing in a fixed group

    In a fixed group the advantage is not knowing each other, it is agreeing beforehand: who leads, who plays where, how you communicate, what you usually do. A few clear agreements are worth more than lots of improvisation.

    4Recommended from level 4 Premium4 min read

  3. Whoever leads (IGL)

    Whoever leads (the IGL, "in-game leader") sets the plan before the round, makes the mid-round decisions and changes approach when the enemy adapts. They do not need to be the best or talk the most: they need to decide early and clearly.

    6Recommended from level 6 Premium4 min read

  4. Downtime and how to use it

    A match is full of seconds where nobody shoots: the buy phase, the time spent dead, the side switch, the pauses where the format allows them. Strong teams use them to get informed, to agree and to calm down.

    6Recommended from level 6 Premium4 min read

  5. Building a playbook

    A playbook is the list of what the team knows how to do: defaults per map, named executes, prepared answers to enemy strategies. It has to be small, known by everyone and kept up to date.

    8Recommended from level 8 Premium4 min read

  6. Practicing as a team

    A team improves with three tools: practice matches with a goal, methodical match review and small, measurable goals. Playing lots of matches without a goal is fun, but improves little.

    6Recommended from level 6 Premium4 min read

  7. Teams and tournaments on ClutchLeague: how to prepare

    On ClutchLeague a team is created, filled with players and registered for tournaments. Preparing means having the roster ready and the logo uploaded, knowing schedules and check-in, and practicing a small playbook.

    4Recommended from level 4 Free4 min read

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