• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Playing as a team - 14.2

Playing in a fixed group

In one line: In a fixed group the advantage is not knowing each other, it is agreeing beforehand: who leads, who plays where, how you communicate, what you usually do. A few clear agreements are worth more than lots of improvisation.

4Recommended from level 4In game: Silver, Gold Premium4 min read

The group's advantage

Playing with friends or a fixed group is more enjoyable, but the real advantage is something else: you can agree beforehand. With strangers every round is improvised; as a group you can decide in advance who leads, who plays where, how you communicate and what you do in the most common situations.

Many groups waste this advantage: they play together but each on their own, everyone talks at once, roles change every game. The result is a team that knows each other but is not organized.

This chapter explains which agreements you need and how to build them, without turning every game into a practice session.

The rest of this chapter is Premium

You read the preview. The full text, every "if, then" card and the cheat sheet come with Premium. Your progress stays saved either way.

6 more sections

Related

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