Maps
Sunset
In one line: A two site, three lane map with a wide mid that decides many rounds. A is a big site with a long main; B is tight, full of corners and close to the defender spawn. Whoever takes mid chooses where to go.
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Everything on the map, as a list
Same content as the drawing. Select an item to highlight it on the map.
Callouts
Win condition
Sunset is a classic three lane map: A Main on the left, mid in the center, B Main on the right (looking from the attacker spawn). Mid is wide and connects both sites: towards A through A Link, towards B through B Market.
On attack the win condition is taking mid and using it to threaten both sites, or going into a site from two sides (the main and the link from mid). Without mid, the attack can only pick a main and hope the defense is light there.
On defense the win condition is contesting mid enough to know what the attack is doing and to deny it the links towards the sites. B is close to the defender spawn and holds well; A is further away and needs someone to delay until the rotation arrives.
Callouts
The main names:
- A Lobby and A Main: from the attacker spawn you go into A Lobby and then along A Main, a long, wide corridor, to A site. A Elbow is an area of the site; A Link connects A site to mid; A Alley connects A site to the defender spawn.
- B Lobby and B Main: the attack's route to B. B Market connects mid to B; B Boba connects the defender spawn and Mid Top; B Back is the back of the site.
- Mid Courtyard, Mid Top, Mid Bottom and Mid Tiles: the parts of mid. Courtyard is the center from which you reach the links towards the sites.
The interactive map shows the main names; you will pick up the finer ones by listening to your teammates.
The rest of this chapter is Premium
You read the preview. The full text, every "if, then" card and the cheat sheet come with Premium. Your progress stays saved either way.
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