• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

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Or only a role

Advanced game sense and mindset - 15.2

Time as a resource: tempo, speeding up, slowing down

In one line: Time is a resource like credits and utility: you spend it and you gain it. Knowing when to speed up and when to slow down, and changing tempo from round to round, makes a team hard to read and hard to stop.

6Recommended from level 6In game: Platinum, Diamond Premium4 min read

Time is a resource

Every round has a limited time. For the attack it is a cost: it has to get in and plant before it runs out. For the defense it is an ally: every second without a plant brings it closer to winning.

Thinking of time as a resource changes decisions. On attack, every second spent has to buy something: space, information, enemy utility spent. On defense, every second gained with little utility is a good deal. And once the spike is planted, the roles flip: the defense has to move, and time works for the attack.

The glossary calls exactly this tempo: the speed at which a team plays the round.

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