Spike, timings and special rounds - 10.1
The spike: planting and defusing
In one line: The spike is the objective of the round. It takes 4 seconds to plant, explodes after 45 and takes 7 to defuse, with a checkpoint halfway. Knowing these timings and the tricks that come from them (half defuse, fake defuse, ninja) wins whole rounds.
The objective of the round
The spike is VALORANT's bomb. The attackers have to carry it to a site and plant it (the plant) within the round time; the defenders have to stop them or, if it is already down, defuse it (the defuse) before it explodes.
One attacker carries the spike: teammates can see who has it. If they die, the spike drops and another attacker can pick it up. It can only be planted inside the marked zones of each site.
Everything else in the round, from rotations to the post-plant, revolves around a handful of numbers: knowing them well is the basis of every decision in the attack and defense chapters.
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