• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Mid-round decisions - 13.3

When to change plan and when to commit

In one line: Changing plan costs time, utility and position; committing to a wrong plan costs the round. You change when reliable information says the plan can no longer work, and you do it fully and early. Otherwise you commit, with conviction.

6Recommended from level 6In game: Platinum, Diamond Premium5 min read

Read first: How to decide in five seconds

What changing costs

Every plan has a cost already paid: the time spent taking space, the utility used, the positions reached. When you change plan, part of that cost is lost, and you pay a new one: the time to move, the utility you need on the other site, the risk of crossing areas you do not control.

That is why changing is never free. But committing also has a cost, when the plan can no longer work: you go in against a ready defense, lose players and the round. The decision is always a comparison between two costs, not between a "safe" choice and a "risky" one.

A useful rule: the later you change, the more it costs. At sixty seconds switching site is a normal choice; at twenty, it often means arriving when there is no time left to plant.

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