Mid-round decisions - 13.3
When to change plan and when to commit
In one line: Changing plan costs time, utility and position; committing to a wrong plan costs the round. You change when reliable information says the plan can no longer work, and you do it fully and early. Otherwise you commit, with conviction.
Read first: How to decide in five seconds
What changing costs
Every plan has a cost already paid: the time spent taking space, the utility used, the positions reached. When you change plan, part of that cost is lost, and you pay a new one: the time to move, the utility you need on the other site, the risk of crossing areas you do not control.
That is why changing is never free. But committing also has a cost, when the plan can no longer work: you go in against a ready defense, lose players and the round. The decision is always a comparison between two costs, not between a "safe" choice and a "risky" one.
A useful rule: the later you change, the more it costs. At sixty seconds switching site is a normal choice; at twenty, it often means arriving when there is no time left to plant.
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