• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Attack - 9.1

The attacking round in seven steps

In one line: A good attacking round has a structure: take the free space, gather information, force the defense to show itself, decide where to hit, exploit the rotation, execute and defend the spike. You do not have to follow it every time, but you need to know it.

4Recommended from level 4In game: Silver, Gold Premium4 min read

A structure, not a recipe

Every attacking round is different, but almost every well-played round has the same underlying structure. Knowing it helps you understand which phase you are in, what you should be doing now and what comes next:

  1. take the free space;
  2. default and information;
  3. force the defense to show itself;
  4. decide where to hit;
  5. exploit the rotation;
  6. the execute;
  7. the post-plant.

Not every round goes through every phase: a fast hit skips the first four, and a round where the defense makes an early mistake can end at step three. But knowing where you are in the sequence avoids the two most common attacking mistakes: deciding too early and deciding too late.

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