• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Attack - 9.6

Post-plant

In one line: After the plant, the attack no longer has to get in: it has to stop the defuse. You play it with positions watching the spike from different angles, utility kept in reserve, and time: the defense has 45 seconds, and the defuse takes 7.

4Recommended from level 4In game: Silver, Gold Premium4 min read

The goal changes

After the plant, the round flips. Before, the attack had to get into a site held by the defense; now the defense has to get into a site held by the attack. And time, which was against the attack, is now on its side: the spike explodes in 45 seconds.

Your goal in the post-plant is not kills: it is to stop anyone completing the 7-second defuse. You can do it by killing whoever tries to defuse, but also by interrupting them with utility, forcing them to wait or simply wasting their time.

Experienced players play the post-plant calmly: they do not need to find the defense, because they know exactly where it has to go.

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