• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Utility - 7.5

Movement abilities

In one line: Dashes, jumps, slides and teleports let you show up where the enemy does not expect you or get out of a losing fight. They are worth the risk only if you already know what you will do when you land and how you will get out.

4Recommended from level 4In game: Silver, Gold Premium4 min read

What they are

Some agents have abilities that move them in ways nobody else can: dashes in one direction, jumps upwards, explosive charges that launch them, slides, teleports. Duelists have most of them, but not only duelists. The agent pages explain each one.

They all do two things: they get you to a place faster or from a different direction, and they let you leave a place when you need to. It sounds like the same thing, but in the game the difference is huge: going in with a movement ability is a risk, getting out with one is almost always a gain.

The question before using one is always: what will I do the moment I land? If you do not know, the ability just takes you faster into a fight you did not choose.

The rest of this chapter is Premium

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Related

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