• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Maps - 12.15

Lineups: when they matter

In one line: A lineup is a repeatable way of throwing an ability to the same spot every time, from a precise position. It matters when it gets you something you would not get otherwise, and only when you already know why you are using it. You learn them starting from the goal, not the position.

6Recommended from level 6In game: Platinum, Diamond Premium6 min read

Read first: How to study a map

What a lineup is

A lineup is a repeatable way of landing an ability in the same spot every time: you stand in a precise position, put your crosshair on a precise reference (the corner of a wall, a lamp, the edge of a roof) and throw, sometimes jumping or running in a precise way. The result is always the same.

Lineups exist for every ability that is thrown or bounces: mollies and grenades for the post-plant, recon arrows, darts, flashes from behind a wall, some smokes and some walls. The benefit is that you can hit a spot without seeing it, from a safe place, without having to improvise the trajectory.

The risk is thinking lineups are "the way to get good" with an agent. They are not: they are a tool, useful only if you already know when and why to use it.

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