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Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

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Glossary

Choke

In one line: A narrow passage players are forced through, one or two at a time.

1Recommended from level 1In game: Iron, Bronze Free1 min read

What it means

A choke (or chokepoint) is a bottleneck: a door, a corridor, the exit of a main. Attackers must go through it to reach a site; defenders know this and keep it under fire.

That is why chokes are where most utility gets used: smokes to cover whoever crosses, flashes to blind whoever is watching, mollies to stop anyone coming through. Crossing a choke with no utility against a ready defense usually means losing your first player.

An example

The entrance to a site is a corridor two players wide. Defenders watch it from two different angles. Your team smokes one angle and throws a flash over the choke: three of you cross while they cannot see.

Chapters that use this term

Related

Checked on October 4, 2026, game version 13.06

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