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How VALORANT works - 1.2

A full match: 13 rounds, side swap, overtime

In one line: The first team to 13 rounds wins; after 12 rounds the teams swap attack and defense; at 12-12 in competitive, overtime continues until one team is two rounds ahead.

1Recommended from level 1In game: Iron, Bronze Free4 min read

The format: first to 13

In the standard mode (used by unrated and competitive matches) the first team to win 13 rounds wins the match. A match therefore runs from a minimum of 13 rounds (13-0) to a maximum of 24 in regulation (13-11), plus overtime if needed.

The match is split into two halves of 12 rounds. In the first, one team attacks and the other defends; after round 12 the sides swap: attackers become defenders and vice versa. At the swap everything resets: money goes back to the starting amount and another pistol round is played. Ultimate points, however, carry over.

For more on the standard format and how to set up a custom match, see our guide on what Standard mode is.

The two halves are not equal

Many maps are slightly easier on one side than the other. So at half time the raw score matters less than who played the hard side. A 5-7 after attacking on a map known to favor defense is not a bad position.

The moments that weigh the most are:

  • the pistol round (first of each half), because the winner is ahead in the next two rounds as well;
  • the rounds right after an economy shift, when a team starts buying again after an eco;
  • the last round of each half, because money resets after round 12: in round 12 you can spend everything, even what you would normally save.

That last point is often forgotten: in round 12, saving credits does nothing.

Overtime

If both teams reach 12-12 in competitive, the match goes to overtime. Rounds are played in pairs: one attack and one defense for each team. You win by getting two rounds ahead. If a pair ends level (13-13, 14-14...), another pair is played.

In overtime the economy does not matter: every round everyone gets the same credits and part of their ultimate charge. This is when calm and decision-making matter most.

In competitive, during overtime, a team can also vote to end the match as a draw. Unrated matches, on the other hand, usually settle 12-12 with a single deciding round.

Example

12-12

It is 12-12 and your first overtime round is on defense. You win it: 13-12. The second is on attack and you lose it: 13-13. A new pair starts: you win the attack, then the defense. 15-13: match over.

The side swap: what changes

After round 12 the teams swap attack and defense. It is not just positions that change: the way you think changes too.

A team that defended for twelve rounds has learned a lot about the enemy: where they like to go in, what utility they use, how patient they are. At the swap that information becomes valuable on attack: where did they stand when they were defending? They will probably defend in similar ways.

At the swap, also remember to:

  • restart from the pistol round with a clear plan (it is again a round worth double);
  • leave the score behind: a bad first half does not decide the match, especially if you defended on the hard side;
  • talk for a minute if you can: what worked, what you saw the enemy do.

Reading the flow of the match

A common mistake is playing every round as if it were identical to the others. A match has a flow: moments to take risks and moments to play it safe.

  • Well ahead? No need to get creative: play what works and do not throw rounds with rushed decisions.
  • Behind? You usually need to change something: a different site, a different pace, a different defense. Repeating what just lost will not change the result.
  • The enemy keeps doing the same thing? Note it: by the fifth identical round it is time to wait for it.

The attack, defense and decision parts cover this properly. For now keep the idea in mind: each round is a new chance, not a blank page.

Momentum and confidence

Many players talk about "momentum": the feeling that one team is clicking and the other is not. Part of it is economy (the winners buy better), part is mental: a team that has won three rounds in a row plays with confidence, a team that lost them hesitates.

If you are the ones struggling, the best way to break a streak is to simplify: one clear plan, played together, with coordinated utility. If you are the ones ahead, the risk is relaxing and making rushed decisions: keep playing what works.

How long it takes and how to prepare

A competitive match usually lasts between thirty and fifty minutes, more with overtime. That is a long time to stay focused.

Three practical tips:

  • start warmed up: the first rounds count as much as the last, and the pistol round comes first;
  • use the buy phase to talk: who buys what, where you are going, what the enemy did;
  • reset between rounds: one badly lost round should not affect the next. Breathe, and go again.

If you play on ClutchLeague, matches are 10-player custom games with the same rules as standard mode: everything here applies there too.

Remember

  • You win by reaching 13 rounds.
  • After round 12 the sides swap and everyone starts again with a pistol round.
  • At 12-12 in competitive, rounds are played in pairs until someone is two ahead.
  • The first round of each half is worth more than one round.

Related

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