Card 17
The spike carrier died far from the team
In one line: Without the spike, the attack can only win by eliminating every defender. Recovering it pays off if it can be reached safely; if it is under the defense's fire, it is often better to play for kills or save.
The situation
Attack, 60 seconds. The player carrying the spike died far from the rest of the team. The spike is on the ground where they fell.
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