• Levels from 1 to 10
  • 10 placement matches
  • Five-stacks only face five-stacks
  • Result and stats read from the official match data
  • Placement players only face each other

Your agent

Pick up to three agents (the first is your main) or just a role. The guide filters itself for what you play.

Duelist

Initiator

Controller

Sentinel

Or only a role

Part 4

Mechanics and fundamentals

Crosshair, shooting, peeking, movement, duels, repositioning and playing in pairs.

Aim matters, but "raw" aim matters less than people think. Duels are mostly won before you shoot: with your crosshair already in the right place, stopping at the right moment, choosing which duel to take and with whom beside you. This part covers the core mechanics and, above all, when to use them.

Chapters

  1. Crosshair placement

    Always keep your crosshair at head height and on the edge of the corner an enemy can come from: when they appear you only need to click, instead of searching for them.

    1Recommended from level 1 Free5 min read

  2. Shooting: counter-strafe, spray, burst, first shot

    In VALORANT bullets are only accurate when you stand still: stop before you shoot, make your first shot count, and choose between taps, short bursts and sprays based on distance.

    1Recommended from level 1 Free4 min read

  3. Peeking and angles

    Every peek has a purpose: to see, to kill or to make the enemy shoot. Pick the kind of peek based on what you want and where the enemy is waiting.

    1Recommended from level 1 Free4 min read

  4. Movement and noise

    Running makes noise and hands the enemy information; walking is silent but slow. Move so the enemy only hears what you want them to hear.

    1Recommended from level 1 Free4 min read

  5. To take a duel or not

    Before fighting, ask four things: what do I know, how is my position, what utility do I have and how much time is there. Take duels where you have at least one edge; otherwise delay, wait or go another way.

    4Recommended from level 4 Free4 min read

  6. After shooting: repositioning

    Every time you shoot, the enemy learns where you are. After a kill or a duel, change your position or at least your angle instead of waiting in the same spot for the next enemy.

    4Recommended from level 4 Free4 min read

  7. Trades, crossfires and spacing

    Playing in pairs at the right distance turns every lost duel into a trade: if your teammate dies, you instantly kill whoever shot them. It is the foundation of all teamplay.

    4Recommended from level 4 Free4 min read

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