Habits
Utility first, then your body
In one line: In front of a dangerous angle, let an ability check it before you show yourself.
Why
A wasted ability costs a few credits; a dead player costs the weapon, the information and often the round. Every time a drone, an arrow or a molly takes a risk instead of you, the team stays at five.
How to train it
For one game, before every angle that scares you, ask whether you have an ability that can check it. If you do not, ask a teammate who has one.