Card 18
Entry stopped by the sentinel setup: commit or switch
In one line: A sentinel setup stops players who rush in, not players who come in with the right utility. If you have the tools to remove it, commit; if you do not and there is time, switch site.
The situation
Attack, 50 seconds. The first attempt on a site was stopped by a sentinel's traps, turret or wall. You lost nobody, or one player at most.
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